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Lesson Plan
K20 Learn

Do Placebos Kill Minotaurs?

For Teachers 11th - 12th Standards
But it's just a game! Learners play a game to learn basic concepts of statistical hypothesis testing. After using the digital-game module, pupils develop their own statistical hypotheses and test them.
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Interactive
Shodor Education Foundation

Spinner

For Students 6th - 12th Standards
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
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Interactive
Shodor Education Foundation

Two Colors Applet

For Students 7th - 12th Standards
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
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Interactive
Shodor Education Foundation

Spread of Disease

For Students 9th - 12th Standards
Control the spread of a contagious disease. An applet allows pupils to run a simulation on the spread of a disease. Rules govern how the disease is spread and the length of time it takes to recover. Learners view the spread visually and...
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Interactive
Shodor Education Foundation

Rabbits and Wolves

For Students 9th - 12th Standards
A change in a parameter can end in overpopulation. The resources gives pupils the opportunity to control the parameters of rabbits and wolves in a natural setting. Using the set parameters, the simulation runs and displays the population...
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Interactive
Shodor Education Foundation

Marbles

For Students 7th - 12th Standards
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
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Interactive
Shodor Education Foundation

Crazy Choices Game

For Students 7th - 12th Standards
Wanna take a chance on which game is best? The resource provides three games of chance using multiple types of games. Games range from coin toss to cards. Choosing a type of game, pupils determine what wins and enter the theoretical...
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Interactive
Shodor Education Foundation

Racing Game with One Die

For Students 7th - 12th Standards
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
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Interactive
Shodor Education Foundation

Experimental Probability

For Students 7th - 12th Standards
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
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Activity
Stefan Warner and Steven R. Costenoble

Finite Mathematics & Applied Calculus: Histogram and Probability Distribution Generator

For Students 9th - 10th Standards
The learning tool displays data in the form of a histogram. The tool also shows descriptive statistics and probability distributions. Examples of data are included.
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Whiteboard
ClassFlow

Class Flow: Cumulative Frequency Data Handling

For Teachers 9th - 10th Standards
[Free Registration/Login Required] Students draw conclusions and engage in tables and charts involving cumulative frequency; a wonderful review of student's knowledge.