K20 Learn
Do Placebos Kill Minotaurs?
But it's just a game! Learners play a game to learn basic concepts of statistical hypothesis testing. After using the digital-game module, pupils develop their own statistical hypotheses and test them.
Shodor Education Foundation
Spinner
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
Shodor Education Foundation
Ordered Simple Plot
Open your imagination to make algebra-inspired creations. An interactive lesson has scholars graph images from a set of parameters. Users can practice minimum values, maximum values, and scale as well as key features.
Shodor Education Foundation
Two Colors Applet
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
Shodor Education Foundation
Spread of Disease
Control the spread of a contagious disease. An applet allows pupils to run a simulation on the spread of a disease. Rules govern how the disease is spread and the length of time it takes to recover. Learners view the spread visually and...
Shodor Education Foundation
Rabbits and Wolves
A change in a parameter can end in overpopulation. The resources gives pupils the opportunity to control the parameters of rabbits and wolves in a natural setting. Using the set parameters, the simulation runs and displays the population...
Shodor Education Foundation
Marbles
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
Shodor Education Foundation
Crazy Choices Game
Wanna take a chance on which game is best? The resource provides three games of chance using multiple types of games. Games range from coin toss to cards. Choosing a type of game, pupils determine what wins and enter the theoretical...
Shodor Education Foundation
Racing Game with One Die
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
Shodor Education Foundation
Experimental Probability
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
EngageNY
Ruling Out Chance (part 2)
Help your classes find the significance in this lesson! Learners analyze the probability of Diff values. They then determine if the difference is significant based on their probability of occurrence.
EngageNY
Differences Due to Random Assignment Alone
It takes a lot of planning to achieve a random result! Learners compare results of random assignment, and conclude that random assignment allows results to be attributed to chance. They also realize the set of random means...
EngageNY
Drawing a Conclusion from an Experiment (part 2)
Communicating results is just as important as getting results! Learners create a poster to highlight their findings in the experiment conducted in the previous lesson in a 30-part series. The resource provides specific criteria and...
EngageNY
Drawing a Conclusion from an Experiment (part 1)
Challenge your classes to complete an experiment from beginning to end. Learners make their own hypotheses, collect and analyze their own data, and make their own conclusions. They are on their way to becoming statisticians!
EngageNY
Ruling Out Chance (part 3)
Pupils analyze group data to identify significant differences. They use simulation to create their own random assignment data for comparison.
EngageNY
Ruling Out Chance (part 1)
What are the chances? Teach your classes to answer this question using mathematics. The first part of a three-day lesson on determining significance differences in experimental data prompts learners to analyze the data by...
Annenberg Foundation
Annenberg Learner: Against All Odds: Experimental Design
Video program explains the difference between observation and experiment and the principles of experiment design. Lesson draws on real-life example of heart disease study and a double-blind experiment. [28:39]
Missouri State University
Missouri State University: Introductory Statistics: T Test: Experimental Designs
This discussion of statistical experimental designs is presented in notes with examples added as needed.
Annenberg Foundation
Annenberg Learner: Against All Odds: Describing Relationships
Video program showing how to use a scatter plot to illustrate relationship between response and explanatory variables, to determine patterns in variables, and to calculate least squares. Real-life examples -- manatee deaths per number of...
CK-12 Foundation
Ck 12: Collecting Data From Experiments: Experiment Techniques
[Free Registration/Login may be required to access all resource tools.] This Concept introduces students to good design for statistical studies or experiments.