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Lesson Plan
Media Smarts

Violence and Video Games

For Teachers 7th - 9th
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
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Lesson Plan
Media Smarts

First Person

For Teachers 9th - 12th
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
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Lesson Plan
Media Smarts

Facing TV Violence: Consequences and Media Violence

For Teachers 1st - 4th
Make your class aware of the difference between media violence and real violence. Using prior knowledge, a video clip, and a worksheet, class members explore and discuss the unrealistic portrayal of violence in the media. Learners...
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Lesson Plan
Curated OER

Integrating the Nintendo Wii in Adaptive Physical Education

For Teachers 3rd - 12th
Bring gaming into the classroom as part of a physical education lesson. Learners with disabilities participate in various physical activities using the Nintendo Wii. They use the video game system not only to play different sports, but...
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Website
Carnegie Mellon University

Experimental Gameplay Project

For Students 9th - 10th
Experience the Experimental Gameplay Project at Carnegie Mellon University's Entertainment Technology Center.
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Professional Doc
Other

Gamestar Mechanic: Create and Publish Your Own Games

For Students 9th - 10th
A great gaming tool for those who have always wanted to create their own games. Learn how to make your own video games and upload them for others to play.
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Primary
Other

Rit: Computer Generation: Vision and Demand

For Students 9th - 10th
This paper, presented at an international conference in Sweden, gives a thorough analysis of the computer generation. The authors analyze some of the tendencies, visions and demands of this technology-rich time.