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Highlight Video Assessment
Young scholars observe a video tape which highlights an actual football game in which teams use various pass plays we have practiced and used in the students' high school flag football classes in PE. They identifying basic football pass...
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Spaceship Commander Tag
Students review key locomotor skills and the rules of the spaceship commander tag. They choose 3 students to be Space Commanders and the rest of the students are aliens. The game is played using different locomotor movements
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Capture the Running Flag
Students become are flag holders. Each one has a flag tucked into back pocket or waist band with flag exposed down to at least the knee. Once the flag is in pocket they can no longer touch flag. The goal for the non-flag holders is to...
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Surviving the Outback
Students demonstrate the ability to perform locomotor and non-locomotor skills upon teacher request. They perform an obstacle course involving locomotor skills (walk, run, hop) and non-locomotor skills (bend) with full completion.
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Hula Hoop Hoopla
Young scholars practice the skills of using a hula hoop in order to expand other skills like following directions. They are given and experience a variety of locomotor and manipulative movements. They work as an individual and a team...
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Lower Grade Basketball Activities
Students demonstrate basic knowledge about how to use a basketball properly. The teaching of the instructional activity is done through modeling and students assessment is done with drilling and practice with the basketball activities.
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The Recycle Games
Pupils play a series of Recycle Games which provide great exercise while teaching about the importance of recycling. They participate in relay races and games that make use of recycled materials and other "trash."
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Basketball Golf
Students practice proper technique for shooting a basketball set shot and jump shot by playing a game similar to golf, but using a basketball and basketball hoops.
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Place Value Tag
Students increase their cardiovascular endurance through movement. At the same time, they learn place value of numbers to the millionths place.
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Circuit Training
Students participate in physical education activities in stations. They practice line jumps, squats, jumping jacks, running, and ball rolling.
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Rollunder Tag
Students engage in a lesson that involves the playing of tag with two taggers who chase others around a gymnasium. They practice the game until all of the people in the gym are tagged out. This game works on physical agility and...
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Garden of Letters
Students learn a game of tag that is delivered in the format of a garden with a queen bee that is the tagger. They work on the skills of locomotor movements, spatial awareness, and letter recognition. The lesson includes a variation to...
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Madagascar Tag
Students play a tag game. They are divided into zoo keepers, penguins, and lions. Each group has different responsibilities such as skipping, galloping, and jumping. Students perform different locomotor skills each time they are tagged.
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Groundhog Day
Students practice moving in general space and to increase listening skills.To enhance movement during this activity ask them to perform a variety of different locomotor skills as they move throughout the space.
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Paper Airplane Throw
Students practice their throwing overhand skill with an emphasis on the cue of "stepping with the opposite foot." The teacher could use activities of focusing on stepping with the opposite foot prior to this one for help of mastering the...
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Santa's Sack
Young scholars practice throwing and catching with a partner or self toss-catch. As a prerequisite skill they should understand safe spaces and have some knowledge of throwing and catching skills.
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Madagascar Tag
Learners review the rules of Madagascar Tag and choose three students to be zoo keepers and the rest of the learners are Penguins. They perform different locomotor skill each time they are tagged until all have been tagged and the game...
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Wiffle Tag
Students participate in a Wiffle Tag game. Students tag other classmates by touching a designated body part. The name of the body part changes each time someone is tagged. Students practice listening and following directions.
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Sharks and Whales
Students will participate in a game to promote physical fitness. The outcome will be that learners will become more interested in fitness and remain engaged in the activity throughout its implementation.
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Skipping - 360 degrees - Advanced Twister
Students learn to jump rope with the purpose of learning how to become physically active. The benefit of the lesson is that children battle the negative effects of being sedentary for any extended period of time.
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Active Living in the Community
Take young scholars through a fitness center led by someone who can go over the equipment, use of it, individualize it (small groups). They should be allowed time to find out where they are now and time to set realistic goals of what...
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Spiders and Flies
Students participate in a fleeing and chasing game. They can only spread out when they come up with a rhyme.
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Shall We Dance?
Students learn simple dances to different types of music, and change their movements as the music changes.