Lesson Plan
Curated OER

Detective Fiction: Focus On Critical Thinking

For Teachers 6th
Turn your 6th graders into detectives while growing their love of reading. Using critical thinking skills, they will be able to describe the five basic elements of detective fiction, read detective novels, make predictions, use the...
Lesson Plan
Curated OER

The Game is Afoot - A Study of Sherlock Holmes

For Teachers 5th
Mystery is an exciting genre for young readers to investigate. The plots are so intriguing! Here is a series of lessons featuring Sherlock Holmes stories that invite learners to enter the world of the mystery genre.  Based on what...
Worksheet
Curated OER

The Alien Invaders: Math Detective

For Students 2nd - 3rd
In this math detective worksheet, students cut apart and assemble a small 24 page book about alien invaders. Students go page by page, solving the math problems and skipping to the specified pages depending on their answers. If students...
Lesson Plan
Curated OER

Secret Agent Stan

For Teachers 3rd - 8th
Students answer time and money questions to solve a mystery. In this time and money lesson, students act as detectives to find Secret Agent Stan's identification number by answering questions from his logbook involving elapsed time and...
Lesson Plan
Curated OER

Detective Digis and the Computer Caper

For Teachers 6th - 9th
Mathematicians participate in an hands-on activity to investigate the binary number system and write messages in binary code and have classmates decipher the messages. A said video on the topic does not seem to be available, but the...
Lesson Plan
Curated OER

the Sound Detective Scientist

For Teachers 1st - 2nd
Students identify sounds in their environment and acquire listening and inferring skills.
Lesson Plan
Curated OER

Functions and Graphs -- Pattern Detection #1

For Teachers 6th - 8th
Learners discuss the job of an archaeologist by determining how people have used their environment. Using a graph, they analyze the patterns and functions of Native Americans in Arizona using maize. They work together to answer...
Lesson Plan
Curated OER

Alien Invaders!

For Teachers 1st - 3rd
Students play math detectives and solve a series of story problems or word problems in order to finish an adventure. The activity connects math and reading while reinforcing critical thinking and problem-solving skills
Lesson Plan
Curated OER

Black Hole Lesson

For Teachers 10th
Tenth graders experiment with detection techniques for black holes by modeling the rotation of galaxies with larger and larger masses in the center. They discover while some events cannot be directly observed they may be observable in...
Worksheet
Curated OER

Mathematics of Image Processing

For Students 10th - 11th
In this mathematics of image processing worksheet, students solve 10 various types of problems related to image processing on a computer. They type in all the commands listed and figure out what is going on. Then, students determine the...
Lesson Plan
Curated OER

Ellipses And Kepler's First Law

For Teachers 9th - 12th
Young scholars explain that planets actually orbit the center of gravity of the solar system, and that distant planets may be detected by motions of their central star around the centers of gravity of their planetary systems.
Interactive
Shodor Education Foundation

Sequencer

For Students 9th - 12th Standards
Take the first step into graphing sequences. Learners set the starting number, multiplier, add-on, and the number of steps for a sequence. Using the inputs, the interactive calculates and plots the sequence on the coordinate plane. Users...
Interactive
Shodor Education Foundation

Caesar Cipher

For Students 9th - 12th Standards
Caesar ciphers hide secret missives. A simple interactive lets users encode and decode hidden messages. The cipher method here is the Caesar shift.
Interactive
Shodor Education Foundation

Simple Coordinates Game

For Students 5th - 6th Standards
Let coordinate pairs show you the way home. Scholars plot houses on a coordinate plane with given coordinates using an interactive app. Alternatively, they can identify the coordinates of houses already plotted on a coordinate plane.
Interactive
Shodor Education Foundation

Simple Maze Game

For Students 5th - 6th Standards
Avoid the mines and win the game! Young scholars direct a robot through a minefield by plotting points. Their goal is to reach the target in as few moves as possible.
Interactive
Shodor Education Foundation

Function Flyer

For Students 8th - 12th Standards
Fly through graphing functions with the Function Flyer. Young mathematicians use an interactive to graph different types of functions. A set of exploration questions has users investigate patterns in functions.
Interactive
Shodor Education Foundation

Graph Sketcher

For Students 9th - 12th Standards
Sketch graphs with the Graph Sketcher. Scholars graph functions on a coordinate plane. An interactive makes it as easy as inputting the function and clicking a button.
Interactive
Shodor Education Foundation

Whole Number Cruncher

For Students 6th - 8th Standards
Time to crunch the numbers! Young scholars use an interactive number cruncher to practice operations with whole numbers. They input a number and watch as the number cruncher produces the output and then use the data pairs to determine a...
Interactive
Shodor Education Foundation

Box Plot

For Students 9th - 12th Standards
What information can come from a box? Learners choose a data set to display as a box plot and decide whether to include the median in the calculation of the quartiles, show the outliers, and change the scale. To finish the lesson,...
Interactive
Shodor Education Foundation

Experimental Probability

For Students 7th - 12th Standards
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
Interactive
Shodor Education Foundation

Racing Game with One Die

For Students 7th - 12th Standards
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
Interactive
Shodor Education Foundation

Crazy Choices Game

For Students 7th - 12th Standards
Wanna take a chance on which game is best? The resource provides three games of chance using multiple types of games. Games range from coin toss to cards. Choosing a type of game, pupils determine what wins and enter the theoretical...
Interactive
Shodor Education Foundation

Spinner

For Students 6th - 12th Standards
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
Interactive
Shodor Education Foundation

Marbles

For Students 7th - 12th Standards
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...